

In the end, this cross-platform strategy proved critical to the game’s subsequent success. The game was soon introduced on mobile, with one significant difference: players could smoothly switch between their cell phone and desktop without losing progress.

And it is visible to everyone.”Ĭandy Crush Saga was published on Facebook in 2012 but faced stiff competition from Zynga. “The majority of previous games included gems or rare metals, but not everyday objects.Īnd I thought, why not base it on candy? Something that people are naturally drawn to. Zacconi had the idea for Candy Crush Saga while he was in the bathtub. Bubble Saga was a game that played every one to two minutes and allowed players to chart their progress on a map.

King then tested hundreds of titles, removing those that did not work and keeping the most promising ones. King started making games on Facebook in 2007 after the social media giant opened its platform to game makers. The founders of secured sufficient funds two years later to buy the domain name. The company, known as Midasplayer, offered over 200 games on AOL and Yahoo to rival companies for a nominal fee. The dot-com bubble caused Zacconi to sleep on his friend’s couch while developing his company for two years because of the scarcity of investment money. Zacconi started King in 2003 after selling a subscription-based dating service he had started a few years before. King, a social networking game developer, developed and marketed Candy Crush Saga, a match-three puzzle video game. The Candy Crush Business Model was based on advertisement as the first revenue stream by King, but this plan was abandoned in 2013.Ĭandy Crush Saga makes money using a freemium model (free to play). Game developer King, a social networking company, developed and marketed Candy Crush Saga, a match-three puzzle video game.
